Outdated/Unfinished drafts

Kept here for the sake of preservation, until the final pages are made.

Cactus
{{LongSection|text = {{GoGPlantBox|box title = Cactus|image = CactusGoG.png|caption = Cacti are long ranged specialists. They can pick zombies off from a long distance, and stay there with protective Tallnuts and Potato Mines.|health = 125|weapon = Spike Shot|ammo = 5|damage = Precision|range = Long|abilities = {{M|Potato Mine|BfN}}{{M|Garlic Drone|BfN}}{{M|Tallnut Battlement|BfN}} |flavor text = The coolheaded Cactus likes to stay at the backlines, where she cannot only avoid fire, and return it with her long-ranged Spike Shots, but also read her romance novels without anyone noticing.}} Cactus is a playable plant character in Plants vs. Zombies: Game of Groans. Cactus's specialty is attacking zombies from a long range, and staying at that range with the use of her abilities.
 * -|Default=

Primary Weapon
"Pointy spikes that deal more damage the further they fly."

- In-game description

Cactus's primary weapon is the Spike Shot, which launches a spike that deals 12-65 direct damage and fires at a rate of 70 RPM (rounds per minute). Spike Shots increase in damage as they fly through the air, dealing minimal damage up close, but high damage from afar.


 * -|Power Cactus=

Power Cactus is a Electric variant of the Cactus in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Spikes that zap distant enemies much harder than up close."

- In-game description

Power Cactus's primary weapon is the Power Shot. Like the default Cactus, it's projectiles increase in damage as they fly, dealing 8-40 direct damage and fires at a rate of 95 RPM (rounds per minute). Power Shots also apply the electric status.


 * -|Toxic Cactus=

Toxic Cactus is a Toxic variant of the Cactus in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Gooey spray that can poison enemies on contact."

- In-game description

Toxic Cactus's primary weapon is the Slime Spray, which spews a thin spray of toxic goop in the direction you are aiming at continuously, dealing 8 damage. This weapon can overheat, and also applies the toxic status.


 * -|Zen Cactus=

Zen Cactus is a variant of the Cactus in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Mystic orbs that increase in damage the less ammo you have."

- In-game description

Zen Cactus's primary weapon is the Mystic Orbs. It deals 12 damage with direct hits for the first shot. Every orb fired increases the damage dealt by 10 points until it caps at 52 points of damage for the fifth and final orb. Her weapon also deals 8 splash damage, and


 * -|Future Cactus=

Future Cactus is a variant of the Cactus in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Futuristic lasers that can be charged up for extra oomph."

- In-game description

Future Cactus's primary weapon is the Future Shot. Like the default Cactus, it's projectiles increase in damage as they fly, dealing 17 damage on contact. Future Shots can also be charged up to deal even more damage, dealing 40-80 damage with a fully charged shot and 30 splash at max charge. Direct hits include splash damage for the charge levels of this weapon that have said splash damage.


 * -|Camo Cactus=

Camo Cactus is a variant of the Cactus in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Spikes that increase in damage massively the farther they fly."

- In-game description

Camo Cactus's primary weapon is the Camo Shot. It starts increasing in damage as it flies, reaching maximum damage at 9 tiles of distance. It deals 20-64 damage, depending on how far away you are from your target.

Potato Mine
"Lay down an explosive potato that explodes after a short delay, once triggered."

- In-game description

When activated, Cactus deploys a Potato Mine in front of her, which turns invisible half a second after being deployed (though only transparent for ally plants). If an enemy enters it's radius, the Potato Mine will explode after 1 second, dealing 110 damage to zombies in it's radius. Potato Mines cannot be seen or damaged by Zombies in any way once turning invisible, besides when they are triggered, as they beep and flash momentarily before exploding. Up to 3 Potato Mines can exist at once in total. It takes 20 seconds to recharge.

Garlic Drone
"Call in a Garlic Drone for air support."

- In-game description When activated, Cactus will summon a Garlic Drone and take full control of it, while leaving the Cactus standing in place and unable to move. It can also fly for a limited amount of time, shown by a Flight Power bar at the bottom. This ability ends when you run out of Flight Power or if the Garlic Drone is destroyed. It can also be instantly ended if the Cactus controlling the Garlic Drone is damaged/killed while the ability is active. It takes 30 seconds to recharge.

Tallnut Battlement
"Deploy a Tallnut Battlement to block incoming damage."

- In-game description When activated, Cactus creates a Tallnut Battlement (Four Tall-nuts and Wall-nuts held together by vines) in front of her with 200 health, which block non-piercing enemy fire (but not for plants). Up to 3 Tallnut Battlements can exist at once, and Cactus can hold 2 charges of Tallnut Battlement at once with a 1-second cooldown between uses. It takes 24 seconds to recharge.

Strategies
{{LongSection|text =

With
As in the previous games; Cactus is the Sniper for the plants. However, to better fit the top-down style she does have some modifications to her abilities compared to previous shooter games.

Cactus's primary is not too outstanding when it comes to it's features, however, it's range is outstanding for a primary weapon. You can easily attack enemies from a distance, and it will be hard for them to fight back since your range will most likely outclass theirs. However, as a downside, you have to be precise, as the shots of the weapon are rather skinny and hard to land.

Potato Mines are great for defense, and blowing up unsuspecting enemies. Try to place them in unpredictable areas, or next to slowing or stunning plants so enemies will be unable to escape the explosion radius. The most common way Potato Mines are used by players are next to their sniping spots to defend them. You could also use it to protect yourself against melee enemies like Super Brainz in a pinch.

Garlic Drones are great for getting an overhead view of the battlefield, and for acting in situations where it might be dangerous to reveal your position. Make sure you don't forget that your Cactus is vulnerable while using it, and keep in mind that the Garlic Drone has relatively low health. Also keep in mind that you have limited fuel, so make the most of your Garlic Drone.

Tallnut Battlements are great for protecting allies or yourself. Try to place them near your sniping spot so that you will be protected by enemy fire. You can also try placing them to defend yourself while using your Garlic Drone. Keep in mind that unlike previous games, they cannot be destroyed by your own firepower.

Against
Cactus is a long ranged fighter, so due to such, you are usually going to see Cacti staying at the backlines, sniping zombies from afar. Approaching a Cactus head-on is usually a bad idea if you're not close enough, as their range will likely outclass yours and they will easily attack you. Your best bet is to surprise them by getting up close, where it will be harder for Cacti to attack you. Do be careful when approaching Cacti though as they will usually be defending their sniping spots with Tallnuts and Potato Mines, making it harder to attack them successfully. If you just vanquished a Cactus, you might want to check for any Potato Mines in the area and trigger them safely so other Zombies don't get blown up.

Garlic Drones can be difficult to deal with at times, but just remember that their health is not too high and can be taken out with a few good hits. }}

Trivia

 * Cactus had a concept weapon named Prickly Prod. When activated, Cactus spun around in a circle formation, knocking away enemies away if they are to get too close.}}

Kernel Corn
{{Template:LongSection|text =

{{GoGPlantBox|image = Kernel CornGoG.png|caption = The Kernel's dual Cob Busters, explosive Shuck Shot and Big Butter Blast airstrike mean he's always on the front lines.|health = 150|weapon = Cob Busters|ammo = 52|damage = Rapid-fire|range = Mid-Long|abilities = {{M|Bigger Better Butter|BfN}}{{M|Husk Hop|BfN}}{{M|Shuck Shot|BfN}}|flavor text = Raised in the military tradition, Kernel Corns come off cold as frozen niblets, but their hearts are as warm and soft as melted butter.}} Kernel Corn is a playable plant character in Plants vs. Zombies: Game of Groans. Kernel Corn's specialty is being an offensive attacker on the front lines, using dangerous abilities like the Shuck Shot and the Husk Hop.
 * -|Default=

Primary Weapon
"Dual, rapid-fire assault cobs."

- In-game description

Kernel Corn's primary weapon is the Cob Busters, a fully automatic weapon that fires a straight volley of corn kernels that deal 5 damage on contact.


 * -|BBQ Corn=

BBQ Corn is a Fire variant of the Kernel Corn in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Spicy hot shots (duh) that set enemies ablaze."

- In-game description

BBQ Corn's primary weapon is the Spicy Hot Shot, a fully automatic weapon that fires a straight volley of ignited corn kernels that deal 6 damage on contact. They also apply the fire status.


 * -|Grody Grain=

Grody Grain is a Toxic variant of the Kernel Corn in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Goopy, mucky shots that poison enemies."

- In-game description

Grody Grain's primary weapon is the Grody Busters, a semi-automatic weapon that fires poisonous splats of goop that deal 15 damage on impact and apply the toxic status to enemies hit.


 * -|Commando Corn=

Commando Corn is a variant of the Kernel Corn in Plants vs. Zombies: Game of Groans. Commando Corn has a passive ability where every time he vanquishes a zombie hero, he gains a 15% rate of fire boost for 7 seconds. Vanquishing an enemy with the boost resets the boost duration to 7 seconds and does not stack it.

Primary Weapon
"Rapid-fire baby corn rockets."

- In-game description

Commando Corn's's primary weapon is the Baby Corn Buster, a fully automatic weapon that fires corn rockets that deal 15 damage on impact, with 4 splash damage.


 * -|Atzec Corn=

Atzec Corn is a variant of the Kernel Corn in Plants vs. Zombies: Game of Groans. He has more health than the regular Kernel Corn, but his movement speed is slower.

Primary Weapon
"Fire two deadly blasts of obsidian shards at once."

- In-game description

Atzec Corn's primary weapon is the Cobsidian Launcher, a semi-automatic weapon that fires a quick two-shot burst of obsidian shards that deal 32 damage on contact and no splash damage.


 * -|Shuck Shogun=

Shuck Shogun is a variant of the Kernel Corn in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Steady burst of six deadly sharpened kernels."

- In-game description

Shuck Shogun's primary weapon is the Shogun Strike, a burst weapon that fires six projectiles in a burst, each projectile dealing 12 damage on contact.

Secondary Weapon
"Project a personal shield for protection. You can shoot while using this."

- In-game description

Shuck Shogun's secondary weapon is the Shogun Shield. When used, Shuck Shogun projects his Shogun Shield in front of him. The shield boasts 75 HP, and it regenerates its health at a rate of 12.5 HP/sec after 1 seconds of not being used or after 1.5 seconds if it's destroyed.

Big Butter Blast
"Toss a baked potato that marks the danger zone for a highly explosive pat of butter."

- In-game description

When activated, Kernel Corn throws a steaming hot baked potato that can go over walls. Once it lands, it stays in place for 1.25 second, before dropping a huge block of butter that deals 80 damage on impact and 55 splash damage. Enemies that are hit by this ability get covered in butter and have spotting applied to them for 4 seconds. It takes 25 seconds to recharge.

Husk Hop
"Leap over enemies while launching a volley of explosive kernels downward."

- In-game description

When activated, Kernel Corn will jump up and travel a distance of 6.5 tiles. While in mid-air, Kernel Corn will drop a total of 50 kernels downward, dealing 8 direct damage with 6 splash damage. Moving backwards while using this ability will suspend Kernel Corn from moving forward with the jump as long as you do so, but doing this will shorten the distance of the jump. It takes 18 seconds to recharge.

Shuck Shot
"Launch two steaming hot, highly explosive cobs."

- In-game description

When activated, a delay will occur for 1.5 seconds. Afterwards, Kernel Corn will fire two explosive corn cobs, one at a time, dealing 90 damage with each cob and 35 splash damage, for a total of up to 180 damage (70 splash) if both cobs hit their target. Each cob has a 0.8 second delay before firing. It takes 23 seconds to recharge.

Strategies
{{LongSection|text =

With
Kernel Corn can be thought of as the Foot Soldier for the plants, as they play similarly. Kernel Corn should always be on the front lines of the plant offense, wielding powerful, rapid-fire Cob Busters and being sturdier than most plants. Always stay on the move while shooting, and try to land as many corn kernels on enemies as you can with your primary.

The Big Butter Blast is a great tool for the Kernel Corn. It launches a hot potato that is the target zone for an airstrike that will be called in after a brief delay. You can use it to block off passageways, attack groups of zombies, or hit enemies that are taking cover behind a wall. Another great thing about the ability is that it also applies temporary spotting, allowing for Kernel Corn to track down enemies if they were to hide in a bush to recover from the impact.

The Husk Hop is another effective tool for Kernel Corn. It can be used as a battle initiator or a way to escape, and it can be a great way to finish off enemies. It can also get you over walls, to attack hiding enemies or to get some protection for yourself. It's also a great tool against bosses, which are usually not very mobile enemies. It can also help you evade dangerous projectiles or damage a group of enemies due to the splash damage.

The Shuck Shot deals very high damage if you are able to land both of it's projectiles, also having decent splash which can help you take out groups of enemies in a pinch. Due to it shooting two projectiles, you can also hit two targets at once if you are fast enough. It can also blow up destructible walls if needed. However, it's long recharge, rather slim projectile, and moderately slow projectile speed leave it with downsides.

Against
Kernel Corn is sturdy, offensive, and is best when performing on the front lines of the battlefield, so take this into consideration when facing a Kernel Corn. Be careful, as it's abilities can deal high damage to you and your team if a Kernel Corn is not kept in check.

Their primary deals high damage at all ranges, so try to avoid it. Precision is required for Kernel Corn to deal maximum damage, so try to make sure he can't hit you as easily by moving around a lot and generally being hard to hit. Big Butter Blast is very powerful, so make sure you avoid the hot potato and don't walk into it, or else you will most likely get hit. If you get hit, it's damage is usually not fatal, but it's spotting can be problematic for you. Husk Hop gets Kernel Corn over walls and does high damage, so hiding behind walls from the Corn won't help if he has this ability at the ready, keep that in mind. And Shuck Shot blows up cover and does very high damage, so try to avoid it at all costs. }}

Trivia

 * All of Kernel Corn's abilities are alliterative.}}

Rose
{{Template:LongSection|text =

{{GoGPlantBox|box title=Rose|image = RoseBfN.png|caption = Roses provide support by Jinxing enemies and Goatifying them. She excels at mid-range combat too with dangerous Homing Thistles.|health = 100|weapon = Magic Thistles|ammo = 20|damage = Homing|range = Mid-range|abilities = {{M4|Jinx|BfN}}{{M4|Arcane Enigma|BfN}}{{M6|Goatify|BfN|PvZ: BfN}} {{M4|Arcane Lotus|BfN}}{{M4|Psychedelic Goatify|BfN}}|flavor text = Roses are time-travelling enchantresses from the medieval era who voyaged to Neighborville to prevent zombie domination.}} Rose is a playable plant character in Plants vs. Zombies: Game of Groans. Rose's specialty is weakening her enemies through Jinx and Goatify to help the plant team.
 * -|Default=

Primary Weapon
"Magical thistle shots from your wand. Special: Shots home in on enemies!"

- In-game description


 * -|Party Rose=

Party Rose is a variant of Rose in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Bouncy bursts with lots of party power. Special: Shots are fired in a burst and bounce off of walls!"

- In-game description


 * -|Frost Rose=

Frost Rose is a variant of Rose in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Quick ice shots that slow enemies. '''Special: Charging your shots increases their freezing potential!"

- In-game description


 * -|Druid Rose=

Druid Rose is a variant of Rose in Plants vs. Zombies: Game of Groans.

Primary Weapon
"A precise volley of toxic shots in a line. Special: The center shot deals extra damage!"

- In-game description


 * -|Celestial Rose=

Celestial Rose is a variant of Rose in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Sparkling star shots. Special: Each shot stays in place and constantly damages zombies!'"

- In-game description


 * -|Nec'Rose=

Nec'Rose is a variant of Rose in Plants vs. Zombies: Game of Groans. For every vanquish scored, a Zombud is spawned by your side. Up to 3 Zombuds can be spawned, and if you get any more Zombuds, the Zombud with the least amount of health will be healed to full.

Primary Weapon
"Dark, chargeable shots of doom. Special: Vanquishing zombies spawns helpful Zombud allies!"

- In-game description


 * -|Zombud=

The Zombud is an Ai only spawned by Nec'Rose in Plants vs. Zombies: Game of Groans. For every vanquish scored by Nec'Rose, she spawns a Zombud near her for support in battle. Zombuds attack nearby zombies and always follow Nec'Rose.

Primary Weapon
"Quick, weak shadow puffs."

- In-game description

With
Rose is a great support for the plant team, having multiple magical abilities that provide great aid for her teammates. She uses the Magic Thistles as her primary, and while they aren't fired too quickly their homing makes them dangerous. Even with the homing, though, Rose won't be able to last too long on her own and is mainly for support fire.

The Jinx is a great tool for Rose, allowing her to weaken an enemy, making them take much more damage. It's great for taking out big threats like the Z-Mech for the team, or for personal use as well.

The Arcane Enigma is perfect for aiding the team, making a radius around you that slows all zombie projectiles. This can be good if your team is under heavy fire and need to be able to dodge shots. It does not guarantee that you will survive, but it sure can be a help.

Goatify is another helpful ability, turning enemies into helpless goats with no abilities. Goats aren't too fast and easy to defeat, but they can still fight back, so be careful when dealing with them, and be ready for the zombies to transform back if you can't defeat them!

Against
Rose isn't the biggest threat if she's on her own, but with her team, she can provide great support to them! Watch out for her primary and try to take cover, as it will almost always home in on you and hit you.

Rose's ababilities are what make her a high-priority target. Her Jinx can weaken your toughest teammates, easily wiping them out. Her Arcane Enigma slows down shots, and while she can't attack while using it, she will be very hard to hit from afar, so your best bet is to get up close, where the shots have a higher chance of hitting Rose, or other plant allies in the Enigma radius. And her Goatify is easily able to sweep through your teammates and Goatify them. While you're a Goat, you're near helpless, though you still have a decent attack. However, if you want to avoid this, you can use abilities that get you in the air or abilities that give you speed to avoid the Goatify.

Overall, Rose can be a tricky opponent, but if you are ablle to deal with her abilities and primary, she should be easy to defeat with only 100 HP.

Trivia

 * Currently no trivia. }}

Night Cap
{{Template:LongSection|text=

{{GoGPlantBox|image = Night CapBfN.png|caption = Night Caps are flightly ninjas that shoot piercing blades, go invisible with smoke bombs, and unleash kung-fu moves.|health = 75|weapon = Spore Strike|ammo = 20|damage = Piercing|range = Medium|abilities = {{M|Casting Shadows|BfN}}{{M|Fung Fu|BfN}}{{M|Shadow Sneak|BfN}}|flavor text = Night Cap has gone through rigorous training to become the ninja she is today. You can commonly see her using her amazing fung fu techniques as she trains with (unwilling) Browncoat partners.}} Night Cap is a playable plant character in Plants vs. Zombies: Game of Groans. Night Cap's specialty is unleashing quick, sneaky attacks.
 * -|Default=

Primary Weapon

 * -|Dragon Cap=

Dragon Cap is a variant of the Night Cap in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Frosty Fungus=

Frosty Fungus is a variant of the Night Cap in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Fraidy Cap=

Fraidy Cap is a variant of the Night Cap in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Moonfighter Cap=

Moonfighter Cap is a variant of the Night Cap in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|☆Shroom Saboteur☆=

Shroom Sabotuer is a variant of the Night Cap in Plants vs. Zombies: Game of Groans.

Strategies
{{LongSection|text =

With
Night Cap does not have much health, but she is one of the fastest classes. This means that you can evade enemy attacks easier than other classes. Spore Strike supports this playstyle, delivering fast attacks so you can stay mobile. Always try to attack while moving, never shoot and stand still.

Shadow Sneak and Casting Shadows are very vital abilities for Night Cap. Casting Shadows can hide fellow Plants and yourself, and trap enemies for an easy attack with Fung Fu. It can also group up and slow enemies, using the piercing potential of your primary to the fullest. Shadow Sneak is great for starting an interaction with enemies, or fleeing from one. Note that you can still be harmed while invisible.

Fung Fu is very useful for Night Cap, allowing Night Cap to charge up a devastating attack. It still won't be enough to vanquish most classes if they are at full health, as this ability is more of a finisher, so try to get some hits on them first. Definitely do not use this against tanks like All-Star if you haven't damaged them enough yet, or melee classes like Super Brainz who can easily beat you at close range.

Against
Night Cap is flighty and fast, and in most matchups will outrun you. So definitely consider this when approaching a Night Cap. One-shot characters and abilities like Tank Commander and ZPG are going to do poorly against Night Caps, due to their speed and invisibility. Her primary pierces enemies, so you won't be safe hiding behind allies.

If Night Caps start the battle off with a Shadow Sneak, try to predict where they will go and attack them. If they are fleeing, this will be an easier task as you can shoot at the routes they could take to flee to check where the Night Cap is.

If you get caught in Casting Shadows, try to use abilities to escape, or you can expect to take extreme damage, get blasted with a Fung Fu attack, or even be vanquished. If you see a Casting Shadows, it is unadvised you use abilities to attack it first, because you will most likely not know exactly where the enemies are and waste an ability. And it's definitely advised not to use abilities to go into the ability.

A Fung Fu attack can be the death of you, or an opportunity. There's not much you can do if you don't have a mobility ability at the ready, but you could attack the night cap before they finish charging up. If you have enough skill, you could activate a damaging ability just as the Night Cap is about to attack so you can easily defeat them. Hiding behind walls is also an easy strategy. }}

Trivia
Add! }}

Acorn
{{Template:LongSection| text= {{GoGPlantBox|image = AcornBfN.png|caption = Acorns blast zombies with Shell Shots and Sap Traps, then transform into the mighty Oak for tree-mendous vanquishes.|health = 75|weapon = Shell Shotgun|ammo = 8|damage = Impact|range = Close|abilities = {{M|Sap Trap|BfN}}{{M|Invoke Oak|BfN}}{{M|Acorn Dash|BfN}}|flavor text = Acorns are close-ranged scouts. They blast enemies with Sap Traps and can dash in and out of fights faster than you can say "honeysuckle"! That's Acorn's favorite word, by the way.}} Acorn is a playable plant character in Plants vs. Zombies: Game of Groans. Acorns specialty is functioning as a speedy scout class, or transforming into Oak to overpower your enemies.
 * -|Default=

Primary Weapon

 * -|Frozen Acorn=

Frozen Acorn is a variant of the Acorn in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Toxacorn=

Toxacorn is a variant of the Acorn in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Tiki Nut=

Tiki Nut is a variant of the Acorn in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Fortress Nut=

Fortress Nut is a variant of the Acorn in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|☆Acorn Overlord☆=

Acorn Overlord is a variant of the Acorn in Plants vs. Zombies: Game of Groans. When he manages to gain 5 vanquishes in a row, he will enter Overlord Mode, where he will gain an assortment of buffs. These include:


 * 25% More Damage
 * 25% More Speed
 * 25% Armor

Strategies
{{LongSection|text =

With
Acorn is fast and flighty, but has low health, so it's best to not be at the center of the battlefield, but picking off single threats. His primary shoots short-ranged wood chips that are great if you get up close to enemies, so use your speed and Acorn Dashes to get up there.

Sap Trap is a great way to get in damage. It's good splash makes it great for ending fights, and it's knockback keeps enemies away from key points. It can also be used as a trap. Some Acorns wait in bushes for zombies to approach their sap trap, and when it explodes they jump out to attack. Sap Trap can also be used at Walls to get over them easily.

Acorn Dash is equally as useful. While it may seem bland, there's more to it than meets the eye. It can easily be used to get to enemies and turf points easily, or dodge heavy shots. It also lightly pushes enemies away when used.

And of course, Invoke Oak is the most useful ability, transforming you into the mighty, all-powerful Oak. However, do keep in mind that you are a big target while in Oak-you aren't invincible.

Look on the Oak page for strategize to play Oak.

Against
With a primary that will deal great damage to you quickly at close range, an explosive, sticky Sap Trap and a dash with 2 charges, Acorn is one hard plant to remove. Try to stay one step ahead of the Acorn and predict what they will do next. If you see a Sap Trap, try to run away from it immediately, and if it lands on you, try to get away from allies so they don't suffer as well. With Acorn Dash, there's not much you can do against it, but try to get ready for if an Acorn will dash and prepare to shoot there.

And if Acorn is about to go into Oak, try to shoot the Acorn and let loose all your firepower on the Acorn before it can transform. You can also try stunning or knocking away the Acorn, which stops the Transformation. If Acorn does transform, you best prepare for a big brawl!

Look on the Oak page for strategize to attack Oak. }}

Trivia

 * This version of Acorn has been changed from it's BfN version, removing the Team-up gimmick that Acorn used to have, making Acorn more similar to the Imp. }}

Foot Soldier
{{Template:LongSection|text= {{GoGPlantBox|image = Foot SoldierGoG.png|caption = A rapid-fire Z-1 Assault Blaster, explosive ZPG, and versatile Rocket Jump make the Soldier great in all situations.|health = 125|weapon = Z-1 Assault Blaster|ammo = 30|damage = Rapid-fire|range = Mid-Long|abilities = {{M4|Super Stink Cloud|BfN}}{{M4|Rocket Leap|BfN}}{{M4|ZPG|BfN}} {{M|Super_Stink_Cloud|GW2}}{{M|Rocket Leap|GW2}}{{M|Multi-Rocket|GW2}}|flavor text = The Foot Soldier Zombie is always in the fight - armed with an array of the latest Zomboss tech he doesn't understand, but still manages to operate thanks to his Zomboss Academy Training.}} Foot Soldier is a playable zombie character in Zombies vs. Zombies: Game of Groans. Foot Soldier's specialty is being a basic assault class that is dangerous at all distances.
 * -|Default=

Primary Weapon

 * -|Arctic Trooper=

Arctic Trooper is a variant of the Foot Soldier in Zombies vs. Zombies: Game of Groans.

Primary Weapon

 * -|Centurion=

Centurion is a variant of the Foot Soldier in Zombies vs. Zombies: Game of Groans.

Primary Weapon

 * -|Sky Trooper=

Sky Trooper is a variant of the Foot Soldier in Zombies vs. Zombies: Game of Groans. Every vanquish scored by the Sky Trooper speeds up the recharge of his Rocket Jump/Rocket Liftoff by 3 seconds. He also has lower health than other variants.

Primary Weapon

 * -|Field Surgeon=

Field Surgeon is a variant of the Foot Soldier in Zombies vs. Zombies: Game of Groans. Every successful hit fills up his Healing Case meter by 1%. When it has at least 50% filled, you can use the secondary, and 50% of the bar will be depleted.

Primary Weapon

 * -|☆Tank Commander☆=

Tank Commander is a variant of the Foot Soldier in Zombies vs. Zombies: Game of Groans. When he manages to gain 5 vanquishes in a row, he will enter Tank Mode, where he will gain a new visual appearance (now being in a tank) while also gaining an assortment of buffs. These include:


 * 25% Armor
 * Increased clip size (1 → 3)

With
Foot Soldier is an offensive class with good stats all around, making him one of the most picked assault classes. He is easy to play, yet difficult to master, but if one does manage to do so, they are a force to be reckoned with. He has 3 very useful abilities that can help him thrive in battle greatly.

His Zombie Stink Cloud can easily dispatch a group of Plants and blind them, making them unable to see, and constantly dealing damage to plants inside. It's great for keeping plants out of specific areas when used wisely.

The Rocket Jump is a bit different than in GW2, considering the fact that there are no "heights" to access in Game of Groans, however, he can easily jump over walls to get to plants hiding under them, or flee behind a wall himself for cover. He can also use it to dodge a deadly shot, if timed well.

The ZPG is a high skill, yet high reward ability. It is rather hard to land a hit on plants with it, and you are vulnerable while charging up the ZPG, but if you land a hit, only the toughest of plants will survive. It can also blow up walls, leaving less cover for plants to hide behind.

Against
Foot Soldier is a hard enemy to face, with a reliable primary and useful abilities, but they can be taken out with certain tactics in mind. You can try to keep your distance, because Foot Soldiers have a bit of a hard time dealing with ranged enemies like the Cattail or Cactus. You can also try to use speed to outsmart Foot Soldiers with classes like Peashooter or Night Cap, as it will be hard for Foot Soldiers to land shots and abilities like their ZPG. And of course, you could also use melee force, as Foot Soldiers are not the best at close range combat.

Trivia
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Engineer
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{{GoGPlantBox|image = EngineerGoG.png|caption = Equipped with the explosive Concrete Launcher and Zomboss' latest inventions, the Engineer is a force to be reconed with.|health = 125|weapon = Concrete Launcher|ammo = 12|damage = Explosive|range = Mid|abilities = {{M4|Bullhorn Swarm|BfN}}{{M4|Big Bolt Blaster|BfN}}{{M4|Jackhammer|GW2}} {{M|Proximity Sonic Mine|GW2}}{{M|Heavy Helper|BfN}}{{M|Turbo Jackhammer|GW2}}|flavor text = Engineers perform excellently in the heat of battle. Thanks to reading the Zomboss Build-It-Yourself manual, they hammer together all kinds of inventions that will put the lid on plant offensives. The only thing he can't fix are his insecure jeans...}} The Engineer is a playable zombie character in Plants vs. Zombies: Game of Groans. Engineer's specialty is supporting the team with his various helpful inventions.
 * -|Default=

Primary Weapon

 * -|Welder=

The Welder is a variant of the Engineer in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Landscaper=

The Landscaper is a variant of the Engineer in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Plumber=

The Plumber is a variant of the Engineer in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Painter=

Painter is a variant of the Engineer in Plants vs. Zombies: Game of Groans. For every enemy vanquished with his primary weapon, 5 ammo is reloaded for Heroes and Bosses, and 2 ammo for AI.

Primary Weapon

 * -|☆Programmer☆=

Programmer is a variant of the Engineer in Plants vs. Zombies: Game of Groans. When he manages to gain 5 vanquishes in a row, he will enter Crunch Mode, where his view will be somewhat similar to that of an old black and green computer, while also gaining an assortment of buffs. These include:


 * 25% Speed Boost
 * 25% ROF Boost

With
The Engineer is a supportive class, able to support allies and turn the tide of the battle in your team's favor. His primary is similar to that of the Pea Cannon, but it can bounce once before it was explodes. Try to utilize the bounce as much as possible to master playing the Engineer.

The Bullhorn Swarm is a very helpful ability for the Engineer, and debatably the most useful one. It can easily stun a troublesome Plant, leaving them vulnerable. This can provide your team a chance to escape, or give your teammates a chance to make an offensive push.

The Heavy Helper has been heavily tweaked to make it more effective. Now it spawns an upgradeable turret that has multiple levels. It starts off as a Mark I turret, and it can be upgraded to Mark III to deal maximum damage to plant forces. The main downside is that the recharge is rather long, and upgrading the turrets takes quite a while, so you should place your turret in a good spot.

The Jackhammer is returning unchanged from the Plants vs. Zombies: Garden Warfare games. The Engineer can ride the Jackhammer to gain a helpful speed boost, allowing him to move around the battlefield much faster. He cannot use abilities while on the Jackhammer, but he can still shoot. He can also resist being burrowed by Chompers while using the Jackhammer.

Against
The Engineer has various tools that will help the Zombie team advance. He can be a difficult opponent to face, but you can outsmart an Engineer if you are familiar with their playstyle. Their primary can bounce, so it is a little bit difficult to deal with, along with the fact that it does area damage.

The Bullhorn Swarm is a very hard ability to deal with, as if an Engineer uses it, you're almost always going to get hit by it and there is not much you can do. However, if you do not get hit, do sure to shoot the leftover bullhorn wall down so other Plants cannot get stunned. The Heavy Helper is best when attacked early, as it may be difficult to deal with later if the Engineer builds it in a great position and it is fully upgraded. Lastly, the Jackhammer is a hard ability to go against as the Engineer is going to be moving fast, but overall it should not be the biggest issue unless you are a burrowing Chomper, because you will not be able to eat the Engineer.

Trivia
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Scientist
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{{GoGPlantBox|image = ZombieGoG.png|caption = The Scientist is a mobile zombie healer. He can keep groups of zombies at full health, while also dealing quite a lot of damage at close range!|health = 100|weapon = Goo Blaster|ammo = 12|damage = Impact|range = Mid|abilities = {{M4|Sticky Healy Thingy|BfN}}{{M4|Warp|BfN}}{{M4|Healing Hose|BfN}} {{M|Sticky Explody Ball|GW2}}{{M|Energy Warp|GW2}}{{M|Heal Beam of Science|GW2}}|flavor text = Scientists are incapable of pondering mysteries deeper than “brainz or plants,” so Zomboss hooked them up with easy-to-fire Z-Tech weaponry.}} The Scientist is a playable zombie character in Plants vs. Zombies: Game of Groans. Scientist's specialty is supporting the team with healing and keeping them alive-though the Scientist can also dish out quite a lot of damage if he gets up close as well. The Scientist revives zombies faster than any other class.
 * -|Default=

Primary Weapon

 * -|Paleontologist=

The Paleontologist is a variant of the Scientist in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Glaciologist=

The Glaciologist is a variant of the Scientist in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Archaeologist=

The Archaeologist is a variant of the Scientist in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Chemist=

Painter is a variant of the Scientist in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|☆Steam Master☆=

The Steam Master is a variant of the Scientist in Plants vs. Zombies: Game of Groans.

With
The Scientist is the main healer for the Zombie faction, supporting zombies with healing abilities. He is also very versatile himself, despite having only 100 health. His Warps, powerful primary, and healing can help the Scientist stay alive. As a healer, try to keep as many teammates alive as you can, especially high-health targets such as Z-Mechs. The Scientist should also try to heal fallen enemies as he can revive them faster than other classes.

The Sticky Healy Thingy is a good way to heal groups of allies OR yourself fast, as it heals allies around it for 16 health per second. It can also stick to any surface, leaving many unique options on how to use this weapon. The Warp allows the Scientist to move around the battlefield quickly, which is helpful for getting to allies. You can also use it to warp close to enemies and get up in their faces, where his Goo Blaster deals maximum damage. It does have a brief delay in-between uses, so do be careful using it. Lastly, the Healing Hose is effective for healing groups of allies, similarly to the Sticky Healy Thingy. It does not heal them as fast, but it is reliable for quick healing as it has no cooldown.

Against
The Scientist is able to heal allies, making him a very high priority target. Try to take him out first in a group of zombies, so he cannot heal any of his teammates up and they are easier to defeat. It is suggested not to try to best the Scientist at close range.

The Sticky Healy Thingy cannot be destroyed in any way, so it's best that you prepare for the allies around the Sticky Healy Thingy to be healed. You could try to keep allies away from the Sticky Healy Thingy by placing a Chili Bean Bomb near where it is shot. If it gets stuck to you, make sure no zombies come close to you. The Warp will make the Scientist a bit harder to hit, and will generally help him move around easier. The Scientist can also use Warps to get close to you, so when you see a Scientist about to Warp to you, try to back away or place an ability like a Potato Mine where the Scientist will Warp. Lastly, the Healing Hose is the Scientist's reliable tool for Healing Zombies, so try to stop Scientists using the ability.

Trivia
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Wizard
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{{GoGPlantBox|image = WizardBfN.png|caption = Wizard’s a crabby old coot – and a mighty magician! He can cast spells and potions, and even ride the heads of his allies.|health = 125|weapon = Orbracadorbra|ammo = 16|damage = Area of Effect|range = Close - Long|abilities = {{M4|Zee-lixir|BfN}}{{M4|Co-Star|BfN}}{{M4|Spell Disaster|BfN}} |flavor text = Wizards aid their allies with invincibility potions and give buffs such as increased firepower to Co-Star zombie hosts.}} Wizard is a playable zombie character in Plants vs. Zombies: Game of Groans. Wizard's specialty is helping out his allies, from making them invincible to giving them additional firepower.
 * -|Default=

Primary Weapon

 * -|Ocean Oracle=

Ocean Oracle! is a variant of the Wizard in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Storm Sorcerer=

Storm Sorcerer is a variant of the Wizard in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Mind Mage=

Mind Mage is a variant of the Wizard in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Winter Wizard=

Winter Wizard is a variant of the Wizard in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Quasard=

Quasard is a variant of the Wizard in Plants vs. Zombies: Game of Groans.

Primary Weapon

 * -|Time Diviner=

Time Diviner is a variant of the Wizard in Plants vs. Zombies: Game of Groans.

With
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Against
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Trivia

 * This version of Wizard is nearly identical to the Battle for Neighborville version of Wizard. The only difference is that Co-Star and Spell Disaster have switched spots in his abilities. }}