Chomper Draft


 * -|Default=

Chomper is a playable plant character in Plants vs. Zombies: Game of Groans. Chomper's specialty is dealing great damage up close. His range is limited, but with the help of his abilities, Chomper can get up to his targets, and even eat them outright, if it suits your fancy.

Primary Weapon
"Close range bite that packs a punch."

- In-game description

Chomper's primary weapon is the Chomp, a melee weapon that deals 52 damage in a very short range.


 * -|Yeti Chomper=

Yeti Chomper is a Ice variant of the Chomper in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Pure ice breath that damages and slows enemies."

- In-game description

Yeti Chomper's primary weapon is the Gale Force, which spews icy wind in the direction you are aiming at continuously, dealing 8 damage. This weapon can overheat, and also applies the ice status.


 * -|Count Chompula=

Count Chompula is a Vampiric variant of the Chomper in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Spooky close range bite that heals you up."

- In-game description

Count Chompula's primary weapon is the Vampire Bite, a melee weapon that deals 45 damage in a very short range. If you land a hit on an enemy, you are healed for 18 HP.


 * -|Chomp Thing=

Chomp Thing is a Toxic variant of the Chomper in Plants vs. Zombies: Game of Groans. Chomp Thing has a unique gimmick where he begins to regenerate health 3 seconds faster than other Plants.

Primary Weapon
"Murky mud breath that damages and pierces through enemies."

- In-game description

Chomp Thing's primary weapon is the Swamp Spray, which spews mud and dirt (ew!) in the direction you are aiming at continuously, dealing 6 damage. This weapon can overheat, and can pierce through an unlimited number of enemies.


 * -|Golemunch=

Golemunch is a variant of the Chomper in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Gusts of wind that pull enemies toward you with every hit."

- In-game description

Golemunch's primary weapon is the Blustery Blow, which shoots blasts of air that deal 26 damage. These air blasts spread out as they fly and pierce enemies, allowing for good area coverage. Enemies hit by a Blustery Blow projectile are slightly pulled toward you.


 * -|Unicorn Chomper=

Unicorn Chomper is a variant of the Chomper in Plants vs. Zombies: Game of Groans.

Primary Weapon
"Feeble unicorn munch that deals damage up close"

- In-game description

Chomper's primary weapon is the Majestic Munch, a melee weapon that deals 25 damage in a very short range, comparable to the average Chomper primary weapon.

Secondary Weapon
"Dash forward with rainbow power."

- In-game description

Unicorn Chomper's primary weapon is the Rainbow Rush, which makes Unicorn Chomper dash in the direction you are aiming at when used, dealing 50 damage on contact to enemies in the way. While dashing, Unicorn Chomper also knocks enemies to his sides on contact, and also gains a 30% shield from damage.

While this weapon is very powerful, Rainbow Rush has a rather slow rate of fire, allowing for one Rainbow Rush every 6 seconds. However, Unicorn Chomper has a Dash Bar next to his health bar to tell players when their next Rainbow Rush is coming, making it easier to use.

Grody Goop
"Immobilize and disarm enemies by catching them in a toxic cloud."

- In-game description When activated, Chomper spits out a toxic cloud that slows enemies down by 35% (and disables their abilities) in a 3 x 3 tile area. Grody Goop can be spit over walls. Enemies in the cloud will take 4 damage every second for a total of 38 damage for the cloud's 8-second duration. It takes 18 seconds to recharge.

Burrow
"Burrow underground, able to dodge enemy fire and eat zombies on low health."

- In-game description When used, Chomper burrows underground after a short delay and moves 50% faster than usual for up to 5 seconds. While chewing, Chomper is unable to attack or use abilities, but at the same time, Chomper is unable to be hit by most enemy attacks, though there are some exceptions, such as stunning attacks. Chomper can burrow under walls with this ability, though more stamina is used while doing so (look below).

While Burrowing, a stamina meter is displayed in a meter next to Chomper, called Dig Power. If you move normally using Burrow, the ability will last for 5 seconds as stated above. However, the reduction rate of the Burrow stamina meter will drop if the player does not move while the ability is activated, making it last longer.

Burrow has two charges, and takes 14 seconds to recharge one charge of the ability.

Spikeweed
"Spit forward a spiky weed that snares zombies that foolishly walk into it."

- In-game description When activated, Chomper spits a Spikeweed seed which turns invisible half a second after being deployed. If an enemy enters it's radius, the Spikeweed will be triggered and snare all nearby zombies after a 1 second delay. Zombies are snared for two seconds, and during this time they cannot move or use abilities, and they take 15 damage every second. Spikeweeds cannot be seen or damaged by Zombies in any way once turning invisible, besides when they are triggered, as they shuffle their vines and flash momentarily before snaring. Up to 2 Spikeweeds can exist at once in total. It takes 20 seconds to recharge.

Tips & Tricks

 * Chomper is a close-ranged class, so generally you should try to get up close to dish out maximum damage.
 * Try hiding in bushes for surprise attacks. Zombies won't see you coming, and it'll be a lot harder to get away when you're right in their face.
 * If you don't want to risk enemies escaping your range. try tossing a Grody Goop cloud.
 * Burrow can be great for evading fire if used correctly.
 * Remember that choosing to finish off a zombie with Burrow leaves you vulnerable. Sometimes, you may just want to play it safe.
 * Spikeweeds can be a great way to quickly trap unsuspecting Zombies.

Trivia

 * The Goop ability was originally going to return.
 * Burrow originally only gave you a speed boost and allow you to burrow under walls.
 * It also had another alternate version where you could eat zombies regardless of their health percentage, but you moved slower than usual.
 * Spikeweed has an older version:


 * This was scrapped because it was too similar to the Grody Goop ability from Plants vs. Zombies: Battle for Neighborville, so the creator thought that he should just bring it back.